Frequently Asked Questions
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General
High-level questions about the platform.
UseThatApp is the merchant of record for web apps. Developers sell from their own websites through hosted buy links — we run checkout, collect and remit sales tax, handle refunds and chargebacks, and pay developers via Stripe. Every app can also appear in our marketplace, where buyers discover web-based tools and launch them straight from the browser.
No. Applications are web-based. If you can access a modern web browser, you can access the applications available on UseThatApp. There is no software installation and no manual update process required.
No. While AI-powered tools are supported and encouraged, UseThatApp supports many categories of web-based applications including engineering utilities, financial tools, productivity software, analytics, scientific applications, and open-source tools.
Buyers
Questions about purchases, access, and your library.
Most purchases start on the developer's own website: a Buy button there opens our hosted checkout, you pay, and you land back in the app with your purchase active immediately. You can also buy from an app's page here. Either way the app is added to your personal library, and subscriptions renew automatically until you cancel.
Yes. The developer defines the pricing for each application — one-time purchases, or daily, weekly, monthly, or annual subscriptions, often alongside a free tier. Pricing reflects the plan and access level the developer defines.
Your personal library is a centralized dashboard of subscribed applications. You can save apps for repeat use, organize by categories, use filters for quick retrieval, and access tools from any device.
Yes. Because applications are web-based, you can access your subscribed tools from any device with a browser. Your library remains consistent across devices.
Sellers & developers
Questions about selling through UseThatApp and integrating your app.
No. Paste a buy link on your website and UseThatApp becomes the merchant of record behind it: hosted checkout, subscription billing, sales tax collected and remitted, refunds, chargebacks, and payouts via Stripe. Your app verifies each purchase with one server-side call — validate the license key each purchase mints (your own login stays in charge), or turn on the Hosted sign-in add-on and we run login too. A marketplace listing is included.
Any language or framework can be used. Examples include C++, Python, JavaScript/TypeScript, Go, Java, Rust, and .NET. If your application can be deployed as a web-accessible service, it can be listed.
Developers retain full hosting control. You can host on DigitalOcean, Render, Heroku, AWS, Azure, GCP, or any VPS/dedicated server. UseThatApp does not restrict your deployment architecture.
Yes. UseThatApp supports both commercial and non-commercial distribution. Developers may monetize via subscriptions, or publish royalty-free and open-source projects.
Listings & claiming
Questions about free listings — how they get here, how to claim yours, and how to have one removed.
We create free search listings for web apps we think deserve to be found — a card with the app's image, name, and tagline, linking straight to the app's own site. Nothing is sold on your behalf and no account exists for you: the card is a signpost, not a store. The notice email we sent to your app's contact address holds your claim link.
Use the claim link in the notice email. Claiming is free, takes a minute, and signs you up for nothing — it simply makes the listing yours. From there you can ask us to point the card at your affiliate link, or set up a seller account whenever you want us to handle sales as your merchant of record. Lost the email? Contact us and we'll re-send it to your app's verified address.
Reply to the notice email or use the contact form and we'll take the listing down promptly, no questions asked.